kids
Hackerteen Prototype
Submitted by csalles on Mon, 12/07/2009 - 14:45Hackerteen Prototype is a t-learning application for interactive digital TV that exercises the logical and mathematical thinking of the viewer. The game is starred by the hero Yago and the villain Impius. Yago is an instructor of Hackerteen and uses his technical knowledge to protect one of the Internet primary DNS servers. Impius is a cracker and wants to crash this DNS server in order to stop the Internet. This challenge takes the form of a card game.
Sultan Board Game
Submitted by csalles on Fri, 03/05/2010 - 15:46Sultan Board Game is a game played in rounds where each player try to buy a gem using a card, which is not known by other players. The gem is given to the player with the highest card. The gems have distinct values. The winner is the player who has sum more points.
Lua Rocks!
Submitted by Francisco SantAnna on Tue, 12/15/2009 - 14:53Lua Rocks! is a game inspired by Atari's "Asteroids". Lua Rocks! is developed in Lua to demonstrate some graphical capabilities of NCLua platform.
The objective of Lua Rocks! is to score as many points as possible by destroying asteroids. The player controls a spaceship that can move left and right, uo and down and fire shots straight forward.
Use the arrow keys to move the spaceship and enter (ok) to shoot.
Hard Race
Submitted by Guilherme F. Lima on Wed, 07/29/2009 - 17:04Horse racing is an equestrian sport that has been practiced over the centuries; the chariot races of Roman times are an early example, as is the contest of the steeds of the god Odin and the giant Hrungnir in Norse mythology. It is often inextricably associated with gambling.
And this is "Hard Race", a gambling game, where the viewer is called to choose his/her favorite horse and then look forward to see his/her horse as the winner.
NCL Tic-Tac-Toe
Submitted by Guilherme F. Lima on Wed, 07/29/2009 - 17:04Tic-tac-toe, also spelled tick tack toe, and alternatively called noughts and crosses, hugs and kisses, and many other names, is a pencil-and-paper game for two players, O and X, who take turns marking the spaces in a 3×3 grid, usually X going first. The player who succeeds in placing three respective marks in a horizontal, vertical or diagonal row wins the game.
The simplicity of tic-tac-toe makes it ideal as a pedagogical tool for teaching the concepts of combinatorial game theory and the branch of artificial intelligence that deals with the searching of game trees.